![]() If it clicks though, you could be lost for quite some time. It’s far more complex than a usual block buster game and you need to invest time and patience to get the most out of it. It has a steep learning curve but then the game is aimed at the puzzle hardcore crowd. ![]() ~Sometimes it feels a bit random, although this could be me not grasping all the mechanics in play ~Interesting pushing and detonation game mechanics It all adds to the feel of the game which is clean, clinical and classy without losing character. The musical side of the game has dimmed down compared to Cipher’s previous efforts where the music slowly gets more dramatic for each push until it starts to wind down to a slow halt. It gets very technical and sometimes very frustrating – but it will keep you coming back. Suddenly you’ve got to get the right coloured bloom, with the right coloured push to combo to a different colour afterwards. What is already a hard method to explain (it makes more sense when put in practice) is made harder when different colours are introduced early on. ![]() It may be just me but there does seem to be a random element that can really tip the scales either way. Splice, Fractal: Make Blooms not War, and Pulse Volume One were made available for Android. You see whilst there’s no time limit, there’s a push limit so every push counts and even on the opening levels things are extremely tight as you try desperately to work out what’s going to happen. The key is to try to time it all perfectly so you can gain some fantastic combos. This bloom will then explode and push your hexes around a bit more and others will be replaced. Those of the edge of the map fall off and hopefully after some well placed pushes you’ll get yourself a “bloom” which is a circle of 6 same coloured hexes surrounding one hex of the same colour. Where you click on the board basically pushes all the connecting blocks to where you push one space outwards. Cipher Prime continue their mix of music and puzzle elements from their previous fantastic efforts Auditorium and Pulse by turning to blocks like a more traditional puzzle game but that’s where a lot of similarities end.įractal is all about pushing and forming. Whilst I’m not always good at them, I love me a puzzler and Fractal: Make Blooms Not War is certainly puzzling.
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