![]() While the MMORPG genre on mobile is not as popular here as it is in Asia, I think it's growing in western markets. I think we got a lot of help from the pre-existing Black Desert fans, who wanted to see this large MMO running on small screens. Historically, the genre has been more PC-focused, though Black Desert has obviously expanded to consoles and mobile. "I've seen a trend of MMORPGs going multi-platform. Subscribe to Pocket Gamer on How has Black Desert Mobile found success in both Asia and the west? Do you think the pre-existing brand identity has helped? People really enjoy that we have different content from the PC and console versions that's getting a good reaction from the community." "We launched the global version in December of last year, and between both the Asian and global versions, we now have over 20 million downloads. We conducted focus groups, we did a lot of research, to test specific new content and features." We tested the Asian versions first, then for the global release, we went through a process of working out how it could work for western and worldwide audiences. We brought it to Taiwan in the summer of that year, then to Japan in February of 2019: It was a huge success. "The game first launched in Korea in February 2018 following a full two-year development cycle. ![]() "My team is working on the western business for Black Desert Online and Mobile we're focusing on marketing, community management, and live-ops." What is the current state of Black Desert Mobile? Last week at Pocket Gamer Connects London, I sat down for a chat with Pearl Abyss America CEO Jeonghee Jin to discuss the recent global launch of Black Desert Mobile, plans for the MMORPG going forward, and the company's many upcoming projects.
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